package com.fduss.mazegame.core.unit;

import com.fduss.mazegame.core.maze.Maze;
import com.fduss.mazegame.core.unit.feature.HasEvent;
import com.fduss.mazegame.core.unit.feature.Icon;

/**
 * @author jzl
 */
public class Treasure extends Entity {
    public Treasure(Place place) {
        super(place);
    }

    @Override
    public Icon getIcon() {
        return Icon.TREASURE;
    }

    @Override
    public void handleEvent(Maze maze, HasEvent ob) {

    }
}
